The Elder Scrolls 3 Morrowind

OpenMW: The Future of The Elder Scrolls III:Morrowind

Image Source: https://en.opensuse.org/OpenMW

Main article: Combat Combatis the main way to deal with enemies in The Elder Scrolls III: Morrowind. 1 Attack types 1.1 Chop 1.2 Slash 1.3 Thrust 1.4 Marksman 2 Weapons 2.1 Axes 2.2 Blunt weapons 2.3 Long blades 2.4 Short blades 2.5 Spears 2.6 Hand-to-hand 2.7 Marksmanweapons 2.7.1 Bows 2.7.2 Crossbows 2.7.3 Throwing weapons 3 Chance to hit 3.1 Hit rate 3.2 Evasion 4 Blocking 5 Damage 5.1.

A few months ago, back in June, I wrote an article regarding the open source revitalization of Elder Scrolls II: Daggerfall through the Unity engine, which you can find HERE.

As it turns out, there is an open source project for what I consider to be the greatest ( as far as my opinion goes, for that matter) of the elder scrolls series; The final “Hail Mary” from Bethesda from when they were on the verge of bankruptcy: The Elder Scrolls III: Morrowind. This project: OpenMW, is one which I am much more familiar with and also happens to be quite a bit further along than Daggerfall Unity is -and- is effectively complete with regards to functionality. I just had to write about this amazing title before the summer was over but hesitated to because, while openMW is open-source, the base game :”TES III: Morrowind” is not available for free from the developer like Daggerfall is; You still have to purchase it either digital or of you have a boxed version, that works too (any and all versions/formats of Morrowind Retail are compatible with OpenMW).

The official site for The Elder Scrolls series, including The Elder Scrolls: Blades, coming fall 2018. The 15 year quest to mod the mainland into The Elder Scrolls III: Morrowind. By Luke Winkie May 02, 2017. Morrowind's 15th Tamriel Rebuilt began long ago but the vision to create the entire. The Elder Scrolls III: Morrowind: Directed by Todd Howard. With Jeff Baker, Jonathan Bryce, Lynda Carter, Linda Canyon. The protagonist travels by Morrowind, eastern province of Septim Empire in Tamriel. The Elder Scrolls III: Morrowind General Discussions Topic Details. Date Posted: Oct 13, 2014 @ 5:19pm. Discussions Rules and Guidelines.

For Digital Copies, My two suggestions are always Steam and GOG (Good Old Games) where you will find the “GOTY: Game of the Year Edition” which includes both expansions: Tribunal, and Bloodmoon.

Now that we have that information out in the open, whether you already have a copy of the game, plan on getting one , or are simply interested in what is next, you will want to download OpenMW HERE. One of the greatest things about open MW is, due to it being a game engine overhaul, it has been re-written so that a retail copy of Morrowind can be played on Linux and Mac as well as Windows!

What other reasons could there be in favour of OpenMW? You no longer need a bunch of graphical mods that were taxing on computer performance to expand the graphics capabilities of the game, instead they have also been re-written to behave more effectively with modern computers and display in modern resolutions with crisp, up-scaled graphics, all the while being resource minimal and accessible to older computers; It truly is a wonder in the world of Open Source game engine overhauls.

A Personal reason why I like Open MW is that it allows me to play a near-vanilla game (which is my favorite way to play), but I can also enjoy modern quality of life updates, bug fixes, up-scaled graphics that don’t ruin the original games’ atmosphere (like many mods will do). It is also worth mentioning that it has many open -source modding projects going on and one mod for it already has given the game a multiplayer feature, which I cannot comment on unfortunately.

I will always enjoy just playing Morrowind straight out of a fresh Steam install, but since the last few years, I have been opting to play through OpenMW with a few community bugfix patches and official (free) dlc as it has proven to be a much more enjoyable experience, mainly due to the engine’s superior performance on my machine.

My Go-To Video when it comes to setting up a fresh Install of Morrowind (with a few extras) is a tutorial from the Lore-Man himself, from my Daggerfall article: Zaric Zhakaron . In my opinion, this video highlights the greatest way to play Morrowind in the current year, while also maintaining the original and authentic vanilla experience. More Diehard Morrowind fans are abandoning their pretty graphics mods for a cleaner and more optimized experience every day and there is no doubt that OpenMW will be the future of this classic game.

In case you are interested in the highly recommended Patches and official DLC mentioned in the video, you can find and download them here: The Eight Official & Free DLC, Patch For Purists, and Delayed Dark Brotherhood Attack.

The Elder Scrolls 3 Morrowind Tips

Again, if you are an old Morrowind player, you need to watch this video and get your copy of the game set up in Open MW, and if you are someone who has never played the game, but may be familiar with TES V: Skyrim or other Fantasy RPG games, you should very much consider (and I highly encourage) you to get your hands on a copy of the game for PC and try it out just in general. Even without the attention of modern overhauls, Morrowind really is a Gem and one of the most fantastic atmospheres and lore-filled worlds in any RPG game I have ever played. If you can get past the fact that you will need to read text instead of having voice actors speak the lines, then you will be in for a real treat!

With Projects like OpenMW, classic games like Morrowind can be kept alive and functional as technology improves, and there will always be a handful of the newer generation that will benefit from the continued rejuvenation of classic games so that they can be enjoyed for years to come. In fact, now that I am talking about it, I might just be rolling a new character in Morrowind soon…..

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Elder Scrolls III: Morrowind

Developer: Bethesda Game Studios
Publishers: Bethesda Softworks (US), Ubi Soft (EU)
Platform: Windows
Released in US: May 1, 2002
Released in EU: May 2, 2002

This game has unused areas.
This game has unused enemies.
This game has unused items.
This game has unused abilities.
This game has unused sounds.

This game has a prerelease article
To do:
  • A lot of unused characters from the base game and its two expansion packs. [http://en.uesp.net/wiki/Morrowind:Patch
  • Also, document the patch differences.]

The Elder Scrolls III: Morrowind is the third game in the Elder Scrolls series, and the first main series game in full 3D. It takes you to the island of Vvardenfell in Morrowind where you, the Player, must fulfill a prophecy to save the island from the evil Dagoth Ur and his Sixth House Cult. In the Tribunal expansion, the player goes to the city of Mournhold to stop assassins from killing him, only to find that there's more going on. The Bloodmoon expansion takes the player to the island of Solstheim, northwest of Vvardenfell, where they must foil the plot of the Daedric Prince Hircine and his Bloodmoon Prophecy.

  • 1Sub-Pages
  • 2Unused Creatures
Elder

Sub-Pages

Prerelease Info


Test Cells
Rooms built by the developers to test various things.
Unused Sounds
Voice-overs and creature sound effects that were never actually used.
Unused Spells and Enchantments
Spells and enchantments that were made but ended up going to waste. Note that this doesn't include spells used by NPCs that are unobtainable by the player. (sans diseases)
Unfinished and Unused Quests
These quests were either not finished because of time or disabled due to bugs or another quest being made that made it obsolete.
Unused Textures and Models
Morrowind has a few models and textures in Morrowind.BSA that end up not being used.
Unused Actors
NPCs that were cut out in development and never made it into the game.
Unused Items
Many items in the game are unused.

Expansion Packs

The Elder Scrolls 3 Morrowind
Tribunal
Unused content added by the Tribunal expansion.
Bloodmoon
Unused content added by the Bloodmoon expansion.

Unused Creatures

There's a few creatures that never got used. Keep in mind that these are versions of existing creatures and therefore use the same models as their used counterparts. These creatures can be spawned with the console by using the placeatpc command. As with other console commands, if the ID has an underscore or no spacing, then the quotation marks are optional. However, if there is a space, one will need to use quotation marks. And also the IDs are not case sensitive.

Ash Ghouls

A couple of Ash Ghouls are nowhere to be found in-game yet their IDs exist in the game and construction set. Both of these are Dagoths so they would have been found in Sixth House bases.

Dagoth Aladus
He just doesn't seem to exist anywhere. There are a few Sixth House bases that lack a Dagoth inside of them. Perhaps he was meant to appear in one of these. His Internal ID is the same as his in-game name.

Dagoth Velos
There actually is a Dagoth Velos used in the game. However, another one exists that's completely unused. The used one uses the ID ash_ghoul_fgr while the unused one uses a more typical internal ID. (the same as the in-game name) The existence of two Dagoth Velos is often speculated that unused one was intended for a dropped Fighters Guild quest. Strangely, the unused Dagoth Velos has spells where as the used version is oddly limited to melee.

Hrundi, a Nord quest giver for the Fighters Guild branch in Sadrith Mora, was supposed to give a quest where the player was intended to kill Dagoth Velos in the Sanit Sixth House base. In the final however, Dagoth Velos appears in Yakin and is associated with a quest given by Skink-in-Trees-Shade at the Sadrith Mora Mages' Guild instead. This would account for the lack of a Dagoth in Sanit.

Ascended Sleepers

A single unique Ascended Sleeper goes unused.

Dagoth Malan
Dagoth Malan cannot be found in the game. His console ID is literally his name (space included) He was possibly meant for one of the many Sixth House bases scattered throughout Vvardenfell that lacks a unique Dagoth.

Corprus Stalker

There is a single Corprus Stalker not used in the game. Because none of the Corprus Stalkers have a unique in-game name, the internal ID will be used instead:

corprus_stalker_berwen
Despite the name, this Corprus Stalker doesn't actually seem to be used. the ID indicates it was supposed to be used for the 'Berwen's Stalker' Fighters' Guild quest. In the game however, a different Corprus Stalker is used. Interestingly, this specific Corprus Stalker only has 40 health as opposed to the 60 health of the used ones and its melee attack only does 1-5 damage as opposed to 5-15.

Scrib

Even the Scrib has an unused version. Oddly enough, it has a different in-game name.

Vaba-Amus
A unique Scrib that goes unused. It's only really unique because of the name however. It's not much different from a typical Scrib. Oddly enough, it's missing the paralysis spell even the most basic version of the Scrib has so it's limited to using melee. The internal ID is scrib_vaba-amus.

Guar

There is an unused guar in the CS.

Tarvyn's Guar
Listed internally as guar_pack_tarvyn_unique this is obviously a Pack Guar. It seems it would have been involved in a quest of some sort as it has assorted types of dinner plates in its inventory. It would have probably been similar to the quest A Man and His Guar. Was most likely meant to be owned by the House Hlaalu-related quest NPC, Tarvyn Faren whom is indeed another character that must be escorted.

Disabled Creature Visual Effects

To do:
Videos.

Various creatures' models in the vanilla game have visual effects that were disabled for technical reasons. These can be re-enabled via nifskope.

Unused Scripts

To do:
Ash Vampire Script and any other scripts that were either partially or completely unused.

An unused script can be accessed via the TES Construction Set called UseTest.

Doug may be referring to 'Douglas Goodall', one of the writers and quest designers for the game.

This script is actually used, but the second part of its effects aren't applied due to an engine bug/limitation that prevents the effects from applying if Dagoth Ur wasn't loaded when the Ash Vampire is killed. This can be made to apply to Dagoth Ur's first form by visiting the Facility Cavern, leaving, then killing Ash Vampires before before killing the first form but can never trigger for the second form since backtracking from Akulakhan's Chamber before killing Dagoth Ur is impossible. If this script did work or the workaround is used, Dagoth Ur's first form would actually die immediately upon the player entering the Facility Cavern if all Ash Vampires are killed since he has only 300 health and there are 6 Ash Vampires whose deaths reduce his health by 50 each. The OpenMW engine recreation lacks the limitation, allowing the above to be discovered and necessitating a hardcoded fix to the issue of Dagoth Ur dying if enough Ash Vampires were killed.

The part that kills Ash Vampires upon Dagoth Ur's death is fully functional.


The Elder Scrolls 3 Morrowind
(Source: https://wiki.openmw.org/index.php?title=Bugs)

Oddities

The Elder Scrolls 3 Morrowind

This is more of a section for odd stuff and inconsistencies found throughout the game and its internal data.

The Elder Scrolls 3 Morrowind

  • Although in-game text states you can catch Corprus Disease from the Corprus Stalker and Lame Corprus creatures, you can actually only catch standard Blight Diseases from them. The only actual ways to catch Corprus disease is from the event in the main quest or through a bug involving the NPC Tanusea Veloth.
  • On a related note, numerous Corprus restoration and destruction spells go unused. In some cases, the resist Corprus spell may be bought from NPCs that sell spells. Notably, Only-He-Stands-there, an Argonian found in South Wall Cornerclub in Balmora sells a couple of resist Corprus spells. (which are totally useless obviously)
  • In the Sixth House Base of Sharapli (located just over the mountains east of Ghostgate) is an odd object labeled 'Pool of Forgetfulness' its purpose is unknown but the fountain of water that sprays into it is unusually low detail, even for Morrowind. It's an activator object and can be interacted with via the activate button, but it does nothing. The pool itself is actually made up of two objects, both of which are part of the lava cave interior tileset which are 'furn_lavacave_spout00' and 'furn_lavacave_pool00_forget.
  • It was actually possible to catch Blight Diseases from the Blightstorms that plague the Red Mountain region. The game actually gives you these but never activates them while in a blight storm. This can cause some bugs with scripts by making them think you have Blight diseases, however it's not easy to encounter this in the vanilla game. The Weather settings for Blightstorms in Morrowind.ini actually have a disease chance value, which is set to about 10% or so by default. The Morrowind Code Patch's more recent versions patch this buggy behavior by removing it.
  • Ald Redaynia is a remote, ruined Velothi tower, located at the western end of the island north of Urshilaku Camp and the island itself is called 'Ald Redaynia' in in-game text. While normally, this wouldn't be notable as several islands and whatnot go officially unnamed on the actual map, Ald Redaynia is special in that some of the in-game text refers to it as a small village. Despite this, nothing is on said island except the occasional creature (Cliff Racers included), and the Tower of Ald Redaynia itself. It may be possible that a town was planned for this location at one point but no evidence other than in-game text points to this.
  • A Thieves' Guild quest involving Felen Maryon in Tel Branora has you steal his staff which is named 'Felen's Staff'. For whatever reason, a duplicate of this staff using his last name, 'Maryon's Staff' exists in-game as well and can be found in the Telvanni Vaults in Vivec. No quests are associated with it, however its ID indicates it may have been another version of the staff that was planned to be used at some point instead of the actually used one. The ID for 'Maryon's Staff' is ebony_staff_tges. The tg in the ID obviously stands for 'Thieves' Guild'. this naming scheme is used for a lot of quest-related items in-game.
  • In Balmora's Morag Tong Guild Hall's Basement, there is a locked prison cell containing a corpse of a member of the Morag Tong named Methas Hlaalu. On his corpse is a unique item called 'Methas Hlaalu's Amulet'. It is thought that he was left over from a quest that was never implemented, as the game makes no references to him in dialog and nobody makes mention of him at all. Due to his last name, he is thought to be somehow physically related to the head of the Morag Tong, Eno Hlaalu.
  • A Nord named Vori can be found at Wolverine Hall in Sadrith Mora. Strangely, her house is actually all the way in Balmora making her all the way on the other side of Vvardenfell for no really good reason. She has no quests tied to her either which makes this even stranger.
  • Also in Sadrith Mora's Wolverine Hall exterior location, is an Orc Knight by the name of Dumbuk gro-Bolak. While there is nothing out of the ordinary about him, it seems Bethesda goofed and put two instances of him in-game by accident. The other instance of which can be found in Gnisis. This gives him the dubious honor of being the only named NPC to have more than one instance of themselves in the game. Not really anything unused but interesting to note nonetheless. Also worth noting is Bethesda never realized this goof in any of their official patches which unsurprisingly has resulted in players fixing it in various patch project mods.
  • In Tel Mora, a Bosmer named 'Borwen' (not to be confused with the similarly named Bosmer Trader in Tel Mora, 'Berwen') is listed as an Ashlander of the rank of Hearthfriend. Normally the Ashlander faction is reserved for Dunmer only (with the exception of the player being able to join as part of the main quest). Because of this oversight Borwen has the dubious honor of being the only non-Dunmer Ashlander. In addition her dialog makes her behave as if she were a Dunmer as the topic about the Dunmer Race will have her talk as if she were an Ashlander Dunmer. Where as asking her about the Bosmer race will have her respond as if she were a Dunmer as well. It's unknown the exact reason for this but it's possible Bethesda originally planned to have non-Dunmer Ashlanders but dropped the idea never removing her. Evidence of this theory can be seen by the Ashlander clothing she is wearing.
  • Dumbuk gro-Bolak's story also happened to the artifact Ring of Surroundings, which can be found both in Balmora and in Orvas Dren's mansion.
The Elder Scrolls series
DOSI: Arena • II: Daggerfall (Prototypes) • Legend: Battlespire • Adventures: Redguard
WindowsIII: Morrowind (Tribunal, Bloodmoon) • IV: Oblivion (Shivering Isles) • V: Skyrim (Dawnguard, Dragonborn)
PlayStation 3IV: Oblivion (Shivering Isles) • V: Skyrim (Dawnguard, Dragonborn)
Xbox 360IV: Oblivion (Shivering Isles) • V: Skyrim (Dawnguard, Dragonborn)
PlayStation PortableTravels: Oblivion (Prototypes)
iOS, AndroidBlades
Retrieved from 'https://tcrf.net/index.php?title=The_Elder_Scrolls_III:_Morrowind&oldid=1021363'