Supercard Software Manual

  • CompileIt! Manual - This is a PDF of the manual to CompileIt!, a HyperCard stack that allows you to write HyperCard command plug-ins that access the Mac's system API and let you do everything any Mac programmer could do.
  • HyperTalk Reference - This is a PDF containing screen shots of most of the pages of the HyperTalk Reference stack that came with HyperCard 2.4.
  • MediaTalk Reference - This is an HTML-dump of the MediaTalk documentation included with Oracle Media Objects.
  • Why HyperCard was so f***in' great! - Presentation from NSConference 2014
  • The xTalk Interviews - Short FAQ-style interviews with various people from the history of HyperCard and its clones.
  1. Supercard Software Manual Download
  2. Supercard Software Manual Pdf

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  • Pantechnicon - Lots of HyperCard stacks. These are the files that used to be hosted at the HyperCard Pantechnicon.
  • The xTalk interpreter archive - Lots of HyperTalk-like programming languages, with source code
  • OpenXION - A cross-platform HyperTalk-like programming language written in Java, with source code.
  • HCX - Mac OS X source code for reading HyperCard stacks.
  • stackimport - A command-line tool that exports HyperCard stacks into image files and XML suitable for import into other applications.
  • CinsImp - A HyperCard clone that runs on the web. This is a port of a previous Mac desktop application of the same name, for which Source code is available.
  • HyperCardPreview - An application written in Swift that tries to faithfully render HyperCard stacks on OS X, bitmap fonts and all.
  • Stacksmith - An open source HyperCard clone-in-development of which you can already try occasional builds.
  • HyperCard File Format - A description of the general structure of a HyperCard stack on disk.
  • Pierre's HyperCard File Format - A modified version of the HyperCard File Format description above that contains additional information. Contributed by Pierre Lorenzi.
  • AddColor Resource Format - A description of the general structure of the resources used by HyperCard 2.3 and later to store color information.
  • ColdCoffee HyperTalk to Java converter - A bunch of Java source code files that read a subset of HyperTalk and create Java source code from that.
  • XFromApp XCMD engine - Old C/C++ source code for running HyperCard plugins (XCMDs and XFCNs). Mostly of historical interest.
  • HyperTalk 1.x BNF grammar - A grammar for the HyperTalk programming langiage.
  • SuperCard - The first HyperCard clone. For Mac OS X.
  • LiveCode - Originally known as MetaCard, this cross-platform IDE runs on Windows, Mac OS X, Linux, Android, iOS and as a browser plugin.
  • NovoCard - A simple HyperCard-like app for the iPad, with JavaScript as the programming language.
  • BayCard - A modern HyperCard-like system for the Mac with Button Tasks/ClickScript-style programming.

Supercard Software Manual Download

Software

Here only tell how to use the converted software. Speak of how to operate on console, please go to operation part.

Software

Supercard Software Manual Pdf

Necessary Equipments:
1. Converted software
2. PC one piece

Software installation:
Download the file named ‘setup.exe’ from HERE or copy it from the CD attached with SuperCard MINISD. Set the directory which you want to install in, click ‘Next’ to complete the installation.

Run the converted software for the first time:
1. Run the software. Run the converted software, and set the out path of converted games on ‘Option’ menu first. Or else maybe you cannot find the converted games after converting them.

Supercard

2. The operation menu is quite simple; the usage is easy as well. There are two menus: One is ‘Game List’, and the other is ‘Options’. On ‘Options’ menu, you can set the out path of converted games, software language. There is a function on this menu called ‘Game Default Set’. It is quite useful since you can save time by using this function. For example, if you want to convert 10 game files at the same time for the same requirement, usually you need to set every file once. But if you set your requirement on the ‘Game Default Set’, you needn’t to set them one by one.

3. Of course, you can change the setting anytime if you like.

Supercard software manual free

NDS Games Converting
Add NDS games as the image above showed. Double click the game files which need to be converted; it will pop out a ‘properties’ window.
The image below is the ‘properties’ window. You can set game load modes.
Direct load mode: load the data of MINISD card directly. The load speed of this mode is the same as the original NDS game.
Entire load mode: load the whole game data to SC memory first and play again. This mode make the reading speed is quite fluent. It is a pity that loading speed is quite slow.

Supercard

Functions introduction
NDS Game Converting
Enable Restart: Originated soft-reset function all over the world: It requires the firmware is 1.6 version or above. Press L+R+A+B+X+Y when playing game and it will return to the main menu. With this function you needn’t to restart DS console if you want to change another game to play.
Enable Trim ROM: Allow to compress roms to reduce its size. (Maybe few roms maybe run abnormally after being converted)
Faster Play Game: That some games may read slowly can be fixed or speeded up by enable this function.
Enable DMA Mode: Directly memory read technology. It is used for few games whose speed is too low.
Enable GBA Union: Be suitable with some NDS games which can be linked with GBA games.
Enable Patch Cartridge Access: Enable this function the compatibility of GBA games can be improved.
Enable Cheats: Load the cheats file of *.scc format.
Enable Book: Load the walkthrough files or other e-books of *.scb format even when playing game.

GBA Games Converting
NDS Game Converting
1. On Game List menu, press ‘Add’ button to add ROMS. Many more games can be converted at one time. It supports files of *.ZIP, *.GBA formats.

2. On Game List, press ‘Del’ button to delete unwanted games one by one.
3. Press ‘Out’ button to convert game files. It just needs less than 2 seconds to convert a game file. Default setting: no Enable Compress, enable Save Patch, Enable Restart, Enable Add Cheat, Enable Real Time Save. How to change the setting? We will talk it later.

How to Change the Attribute of a Game?
Double click a game file and it will pop out a ‘properties’ window, as the picture below showed.

Enable Save: allow creating 1 general save room.
Enable more Saver: allow creating 4 general save rooms.
Enable save Patch: allow game save to be patched.
Enable Real Time Save: allow games to use Real Time Save function. There is 1 save room for Real Time Save function.
Enable more Real Time Saver: allow game to use Real Time Save function. There are 4 save rooms for Real Time Save function.
Enable Compress: can compress the converted game files up to 50%.
Enable Restart: allow soft-reset anytime when playing.
Enable add text file: You can add a text file such as game guide or walkthrough or other e-books to switch with game anytime.
Enable Cheat: Enable cheats use in game.
Cheat Compatibility: Some games will be freeze when using cheat function. Here this function can reduce the rate of freezing of games.
Cheat files: Usually you can use cheats which is only for SuperCard. Of course, you can add *.CHT cheat file by yourself.
Cheat List: You can edit cheat listed. Usually there is no need to change.
Last, press “OK” to exit.

Copy games
1. Insert MINISD card into Card Reader, then put the whole one into USB port of PC. Copy the converted files from PC to MINISD card. Tips: Every original game file will create 2 or more files after being converted: files of *.dsq/*.dsi and .sav (general save file); For GBA game, there will be a more file *.sci which is used for Real Time Save.

2. Insert MINISD card into SuperCard MINISD, then put the whole one in the NDS or GBA console. Turn on the console, and select your favorite game and press “A” to start that game. When you want to change another game to play, just press L+R+SELECT+START at the same time to return to main menu.